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Empires of the Fallen World — the vision

June 5, 2026 · Open Terrain Studios

Empires of the Fallen World is our first title — Age of Empires meets an open-world survival sim. It's in design; here's the shape of what we're building.

From one survivor to an empire

You arrive alone and have to build shelter before the first night kills you. From there it grows:

  • Recruit and protect mortal NPC villagers — a workforce, not respawning pawns.
  • Raise a settlement from a lone camp into a stronghold that can hold a border.
  • Advance the ages — Stone → Iron → Castle → Gunpowder.
  • Command in first person — train an army and lead it from the front.
  • Fight for territory in a persistent, open-PvP world that never resets.

One persistent world

It plays out on a geographically-real Western Europe at 1:50 scale — a single living continent where borders are drawn by the players who hold them.

It's all in design right now — vision, not shipped features — and it's built entirely on our own AI-native engine. We'll share more as it comes together.